Sunday, September 12, 2010
Running: ANM 201 - Week 2
Running. What can I say – it's something that we humans take for granted, yet it is an impossibly complex set of actions. Even more complex when you come think of it in terms of animation. You would think it was just a simple extension of the walk cycle: draw the keyframes, figure out the inbetweens, then recycle the drawings. Nope, not quite that easy. First of, it's drawing on “1s,” and that's twice as much work, then to get the best looking run cycle, you need to have certain keyframes be slightly different from each other. That makes recycling images right out, Add to that the lean, the decreased bobble, the decreased emphasis on arm movement and running becomes something completely different than walking. We're going to be video taping ourselves on a treadmill to be reference footage and then animate from there. I think this is going to be an interesting week, because to make a terrible pun: “We're going to hit the ground running.”
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