Sunday, October 3, 2010
Cloth: ANM302 – Week 5
Cloth! WOW!!! No, wait. Before I go running off let's start with a bit of definition. Cloth - a flexible material consisting of a network of natural or artificial fibers. Simple stuff, right? We wear clothing made of cloth everyday. However, in terms of 3D animation we enter a whole new world of “gosh wow!” The key here is the flexibility. Cloth in Maya can simulate a range anywhere from watery silk, to heavy sheets of near steel in its appearance and interactions with other objects (and everything in between). What's more is that you not only make curtains for the window that you have just modeled, but add some wind and a few pieces of furniture for the curtains to interact with and suddenly the dreary architectural scene has come to live. Moreover, you can make the cloth destructible. In other words, when an object strikes it, the cloth will “break.” This opens up incredible new avenues in animating – and in creating realistic simulations. I've got to showcase may use of cloth in a homework assignment. Not sure if streamers off a oscillating fan will be the best or if I should do some wind blown curtains. Either way, it's going to be exciting!
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