Sunday, October 3, 2010

Perspective: ANM 201 – Week 5


Do you know what a delineator is? He (or she) is a person who renders a realistic drawing of an architectural plan. The most famous and influential in modern times is Hugh Ferriss (ever wonder where Gotham City and Metropolis came from?). Anyway, to do render a drawing like this the delineator needs to use perspective - the appearance of things relative to one another as determined by their distance from the viewer. In other words, things that are closer are bigger and things that are far away are smaller. Simple, right? HA! Apply this powerful and important principle to 2D animation and you suddenly go from the Flintstones running across the TV screen through a near infinitely large house, to some very dramatic – and realistic – movement through 3D space. That in a nutshell is our assignment this week, to develop an short animation of a cube jumping from the distance to the foreground or vise-versa.

Again, it sounds really simple doesn't it?

Well, first you have to figure out the jump (anticipatory action, proper arc, ease-in/ease-out for the effects of gravity, and squash/stretch), then you have to figure out the movement in terms of perspective (small to large or large to small, and the points of the arc which are VERY different from a flat side shot, and the angle of the cube). This will be tricky. I'll let you know how it turns out. Stay tuned...

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