Sunday, October 31, 2010
Perspective Weight: ANM201 – Week 7
Right, so our next project we have to animate a character either picking up or moving an object, showing through the movements of the character that the object has some serious weight to it, all in 2D, hand drawn animation, set on a perspective grid, using perspective for the object and the character. Easy right? I'm not so certain on this one. We have a short turnaround time – well I do anyway due to my school/work/homework/sleep regiment. I'm planning what I think should be a fairly short animation: some basic anticipatory animation, the actual push against the box itself (the character will barely move it), and the post action (the box will fall back and crush the character). But to be honest, that is a lot of animation for me. In other words it is a lot of frames to be drawn, inked, scanned, adjusted, manipulated, fixed, re-inked, re-scanned, and finally rendered. I'm slow with this process and to simply use the computer is to produce less than desirable results. I don't like just getting by, I feel the need to be better than that, but there are a lot of things biding for my time now, and I'm not certain of this project. Stay tuned.
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